Video Game Resources for Educators
- A social networking resource for people interested in teaching and learning with video games:http://videogamesaslearningtools.wikispaces.com/
- Course and resources for teacher education course from the University of Minnesota that includes a syllabus, some readings, guiding questions, teacher blogs on the readings, as well as summaries and projects the teachers created. A great resource that includes materials for planning and creating a gaming unit. Specifically here: http://videogamesaslearningtools.wikispaces.com/games+studies+unit
Computer games that can help players learn to think like engineers, urban planners, journalists, architects, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, epistemic games revolutionize the ongoing debate about the pros and cons of digital learning to show the future of education in the digital age.
The Education Arcade explores games that promote learning through authentic and engaging play. TEA’s research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players. Our mission is to demonstrate the social, cultural, and educational potentials of videogames by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education.
Games that influence players to take action through gameplay. Games communicate differently than other media; they not only deliver messages, but also simulate experiences. While often thought to be just a leisure activity, games can also become rhetorical tools.
Information and community for educators using "Multi-User Virtual Environments."
Sloodle is an Open Source project which aims to develop and share useful, usable, desireable tools for supporting education in virtual worlds, making teaching easier. Through engagement with an active community of developers and users, the Sloodle project hopes to develop sound pedagogies for teaching across web-based and 3D virtual learning environments. Sloodle integrates the Second Life multi-user virtual environment and the Moodle learning-management system.
Game demos, reports, walk-throughs, & fan fiction:
Game online journals associations:
DiGRA is the association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members
The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.
The International Journal of Computer Game Research explores the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming.
Game Studies is a crossdisciplinary journal dedicated to games research.